Take for example Google maps open on a mobile device. If you open google maps on any mobile and tag your current location it'll automatically zoom to your current location and show information around you. May be based on your previous searches it shows sequential information. If you have been searching for restaurants in past on your laptop/pc and/or mobile on google maps, next time you do a search on your mobile it may/will automatically provide you with restaurants information around you. So you are in a game.
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A game is nothing but consumption of information in a context which is realistic. I have been playing project IGI. It's a third person, strategy based, shooter game. Information in there, is real like a physical world. You don't have dashboard or graphs or table to play with. you have actual physical objects. And once you are in game you will just play it rather than figuring out what's what? It's quite natural. Just see how lot of information weather, life of soldier, ammunition available, light conditions, time of day etc. can be easily figured out just by looking at the screen. It's real and natural.
If we take scenario of enterprise applications there has been lot of efforts in bringing the complexity of UI down to natural usage and very small amount of time investment to learn them. One way to achieve this is to create a game like scenario and then let the users (system admins, CEO etc.) play with the tangible information about outside world in the same fashion. Challenge is to figure out a way to represent the complex virtual information and relations between them in more natural way. Hence comes data visualization and mapping part of Design. It's altogether a separate topic in itself.
So in a nutshell if you want to learn UI design concepts you better be playing games !
Happy Gaming
2 comments:
Nice read :)
Very nice thought...
Clear and concisely written.
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