So I slightly went off the topic. The reason for this post is that I just want to highlight some of the key benefits of wireframes. I was reading an article by Michael on Adobe for using Fireworks to do wireframing and export the design into css and html (that's a great relief for developers).
Following is the link >>
Michael list downs some of the key benefits of Wireframing. An excerpt from his article.
- Wireframes help you communicate the fact that your design is a work in progress—and therefore subject to change based on feedback
- Wireframes help ensure that the functional design is evaluated separately from the visual design
- Wireframes don't become dated like comps, so you can reuse those unchanged dialog box sketches in your version 2.0 functional specifications even though you have completely reskinned the application
- You can create wireframes much faster than you can design high-quality graphics—and it doesn't require much artistic skill
- Using wireframes instead of comps for initial design reviews helps you to avoid the inevitable "please make the logo bigger" request until the functionality has been decided
1 comment:
Hey I didnt knw that you have created a game too! Hats off! Would definitely buy it next time I go shopping :)
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